// Index — 25 pages

01 Work

02 Writing

03 Me

// Work — W-06 // Annual membership // 2024–2025

Everreach Labs

A year of design for a game studio: quest hub, token portal, whitepaper and launch campaigns

Everreach Labs • StillW-06
A neon city frame made for Everreach Labs.
A neon city frame made for Everreach Labs.

// 01 — What I did

Everreach Labs had us on an annual design membership through 2024 and 2025. We were the design team for everything around their game: the quest hub, the claim portal, the tokenomics site, the spectator overlay, a 46-page whitepaper and the campaigns around each launch.

Design can't make a token worth holding. It can put the game ahead of the economy, put every rule on the page, and never block a player without a wallet.

— Ryan Hofmann, Alterra Studio

// 02 — Strategy

4 moves

  1. M-01

    The token's terms, on the page

    The $EVER tokenomics site puts the allocation, the vesting table and the unlock schedule on the page, worked through at desktop, tablet and phone. The claim portal does one job on one plain screen.

    The $EVER tokenomics site at desktop, tablet and phone with its chart states
    The $EVER tokenomics site at desktop, tablet and phone with its chart states
  2. M-02

    Game first, economy on page 27

    The whitepaper spends its first 26 pages on the game: the lore, ways to play, the arena, weapons, factions and characters. Each section opens on full key art.

    Whitepaper spread: The Lore and Gameplay
    Whitepaper spread: The Lore and Gameplay
  3. M-03

    Every quest states its terms first

    About 25 Terminal quest pop-ups show their XP before you start and write the rules on the quest itself. Each was designed at four widths, from 1920 down to 390 pixels.

    The Everreach Terminal on desktop and phone
    The Everreach Terminal on desktop and phone
  4. M-04

    Play that doesn't need a wallet

    The CROWDPLAY overlay sells viewer play, not earnings: live votes and boosts sent into the match. The claim portal has an "I don't have a wallet" path, so nobody is blocked by crypto.

    CROWDPLAY spectator overlay on REVENGE gameplay
    CROWDPLAY spectator overlay on REVENGE gameplay

// 03 — Results

What it did

Results from the Terminal seasons and the claim belong to Everreach and aren't public, so this is the work we delivered.

ProductsFour: the Terminal quest hub with its gashapon prize machine, the $EVER claim portal, the tokenomics site and the CROWDPLAY spectator overlay
Quest designAbout 25 quest pop-ups, each at four widths from 1920 to 390 pixels
Whitepaper46 pages in one system, game first, economy from page 27
CampaignsTerminal and MARA teasers, partner quest banners and social media guidelines
EngagementAn annual design membership, 2024 to 2025, one team across product, token and marketing
“Everreach is on Alterra Studio's annual membership, we get immense value from Ryan and his team and we couldn't be happier.”
Ethan — COO, Everreach Labs // $6.5M+ raised

// Work with me

Building something?

We're taking on a few more funded startups at Alterra Studio this quarter. Projects start at $10k.

Book a call hello@ryanhofmann.com